This alliance has disbanded as of March 2009. (Note: See also - NATO-ARN War) |
Allied Rebel Nations | |||
Disbanded | |||
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ARN Motto: Sometimes its Hell getting to Heaven | |||
Team Color | Multi-Colored | ||
Founder(s) | KingemO93 | ||
Founded | January 27, 2009 | ||
Leader(s) |
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Other Officials |
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Important Links |
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Related Announcemetns[]
- Declaration of Existence
- The "We'll Fight For Your Rights" Accords (Protectorate with GRAN)
- GRAN cancels protectorate
- NATO Declaration of War on ARN, while only attacking Kingme093 and those that defend him
- Kingme093 response to NATO
- The Oceanic Alliance DoW on Kingme093
~Preamble~[]
I (KingemO93) created Allied Rebel Nations (ARN) to restore Honor, Peace, and Equality back to the world of CN.
~Motto~[]
"Sometimes its Hell getting to Heaven"
~Allied Rebel Alliance Government~[]
Premier[]
- I. Is the leader of Allied Rebel Nation (ARN).
- II. Appoints the Vice Premier and the Councilmen.
- III. Cannot be removed from power by any member of ARN.
Vice Premier[]
- I. Is the leader when the Premier is away.
- II. Appoints the Deputy Bishop.
- III. Can only be removed by the Premier.
Deputy Bishop[]
- I. Is the leader of the Bishops.
- II. Appoints all of the Bishops.
- III. Can only be removed from power by the Vice Premier.
Defense Bishop[]
- I. Leads our troops to war.
- II. Places the members into their right platoon.
- III. Decides what alliance to attack/not attack.
- IV. Can only be removed from power by the Deputy Bishop.
Finance Bishop[]
- I. Sets up the Foreign/Interior Aids.
- II. Helps set up the Inner/Outer alliance Trade Circles.
- III. Helps members get Tech Deals.
- IV. Can only be removed from power by the Deputy Bishop.
Recruit Bishop[]
- I. Makes Recruit Messages.
- II. Is responsible for making sure no ZI'd or rough nations join the alliance.
- III. Can only be removed from power by the Deputy Bishop.
Education Bishop[]
- I. Is responsible for the Teaching of the new members.
- II. Will help Foreign Alliances with teaching and learning about CN.
- III. The Education Bishop can only be removed from power by the Deputy Bishop.
Diplomacy Bishop[]
- I. Can make and break Treaties.
- II. Responsible for making Foreign Embassies.
- III. Can only be removed from power by the Deputy Bishop.
Council[]
- I. Appointed by the Premier.
- II. Responsible for voting on bills and other legislation.
- III. Can only be removed by the Premier.
~Foreign Affairs~[]
- I. All Foreign Affairs will be dealt with by the Member that opened Affairs with the consulting Nation/Alliance.
- II. If a member Offends or Disrespects a Foreign Nation/Alliance they will be asked to make a public apology or be ZI'd and marked as a Rough Nation.
- III. All Foreign Affairs and Foreign Embassies will be handled by the Diplomacy Bishop
~Aid~[]
- I. We will aid friend alliances that are in war.
- II. We will send troops and money to members and alliances that are in wars they didn't start
- III. All war aids don't have to be repaid unless that was in the aid request and offer.
~War~[]
- I. We are an Offensive Alliance.
- II. We side with war but it is the last step we take.
- III. If threatened we WILL NOT wait to be attacked!
Tech Raiding[]
- I. You can only Tech Raid if given a Tech Raid license.
- II. You can only Tech Raid unaligned and unprotected nations
- III. Tech Raid sanctions can be put against certain Nations and Alliances.
~Legislation Passing~[]
- I. Any legislation that has been submitted by a member must first be viewed and passed by the Premier and the Diplomacy Bishop.
- II. If it makes it pass the Diplomacy Bishop and the Vice Premier then it goes to the Councilmen.
- III. It will then be voted on by the Councilmen and it takes a 4/5 vote to pass it.
- IV. If it doesn't make it pass the Premier, Diplomacy Bishop, and Councilmen it can be resubmitted one more time if 10 members accept it.
~Political Parties~[]
- I. All political parties will be able to change our War Preference, the way we Run the Alliance, and our policy on Tech Raiding.
- II. Independent
- III. Democrat
- IV. Republican
~Joining The Alliance~[]
- I. You cannot be on any other alliance member list.
- II. You must follow up on all the promises in your application.
- III. You cannot be searching for shelter from attacking from another alliance.
- IV. You don't have to be on Aqua but its preferred.
- V. Your Alliance Affiliation must be set to "Allied Rebel Nations"
~Amendments~[]
- I. Any alliance member has the right to submit legislation.
- II. All alliance member have the right to bear NUKEs.