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Allied Rebel Nations

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Disbandment notice
This alliance has disbanded as of March 2009.


Note: See also - NATO-ARN War


Allied Rebel Nations
 


ARN Official Flag

ARN Motto: Sometimes its Hell getting to Heaven
Team Color Multi-Colored
Founder(s) KingemO93
Founded January 27, 2009
Leader(s)
  • Premier - KingemO93
  • Vice Premier - Lord Sir23
Other Officials
  • Deputy Bishop - Lord Valor
  • Defense Bishop - GCSCannon
  • Finance Bishop - Prince Syaoran
  • Councilmen - lords of death
  • Councilmen - DirectorSmall
  • Councilmen - Sibley The Greatest

AllianceStats.gif Statistics as of 03/2/2009

Total Nations 13
Active Nations 11
Percent Active 85%
Strength 22,051
Avg. Strength 1,696
Nukes 0
Score 0.22
Important Links


Contents

[edit] Related Announcemetns

[edit] ~Preamble~

I (KingemO93) created Allied Rebel Nations (ARN) to restore Honor, Peace, and Equality back to the world of CN.

[edit] ~Motto~

"Sometimes its Hell getting to Heaven"

[edit] ~Allied Rebel Alliance Government~

[edit] Premier

  • I. Is the leader of Allied Rebel Nation (ARN).
  • II. Appoints the Vice Premier and the Councilmen.
  • III. Cannot be removed from power by any member of ARN.

[edit] Vice Premier

  • I. Is the leader when the Premier is away.
  • II. Appoints the Deputy Bishop.
  • III. Can only be removed by the Premier.

[edit] Deputy Bishop

  • I. Is the leader of the Bishops.
  • II. Appoints all of the Bishops.
  • III. Can only be removed from power by the Vice Premier.

[edit] Defense Bishop

  • I. Leads our troops to war.
  • II. Places the members into their right platoon.
  • III. Decides what alliance to attack/not attack.
  • IV. Can only be removed from power by the Deputy Bishop.

[edit] Finance Bishop

  • I. Sets up the Foreign/Interior Aids.
  • II. Helps set up the Inner/Outer alliance Trade Circles.
  • III. Helps members get Tech Deals.
  • IV. Can only be removed from power by the Deputy Bishop.

[edit] Recruit Bishop

  • I. Makes Recruit Messages.
  • II. Is responsible for making sure no ZI'd or rough nations join the alliance.
  • III. Can only be removed from power by the Deputy Bishop.

[edit] Education Bishop

  • I. Is responsible for the Teaching of the new members.
  • II. Will help Foreign Alliances with teaching and learning about CN.
  • III. The Education Bishop can only be removed from power by the Deputy Bishop.

[edit] Diplomacy Bishop

  • I. Can make and break Treaties.
  • II. Responsible for making Foreign Embassies.
  • III. Can only be removed from power by the Deputy Bishop.

[edit] Council

  • I. Appointed by the Premier.
  • II. Responsible for voting on bills and other legislation.
  • III. Can only be removed by the Premier.

[edit] ~Foreign Affairs~

  • I. All Foreign Affairs will be dealt with by the Member that opened Affairs with the consulting Nation/Alliance.
  • II. If a member Offends or Disrespects a Foreign Nation/Alliance they will be asked to make a public apology or be ZI'd and marked as a Rough Nation.
  • III. All Foreign Affairs and Foreign Embassies will be handled by the Diplomacy Bishop

[edit] ~Aid~

  • I. We will aid friend alliances that are in war.
  • II. We will send troops and money to members and alliances that are in wars they didn't start
  • III. All war aids don't have to be repaid unless that was in the aid request and offer.

[edit] ~War~

  • I. We are an Offensive Alliance.
  • II. We side with war but it is the last step we take.
  • III. If threatened we WILL NOT wait to be attacked!

[edit] Tech Raiding

  • I. You can only Tech Raid if given a Tech Raid license.
  • II. You can only Tech Raid unaligned and unprotected nations
  • III. Tech Raid sanctions can be put against certain Nations and Alliances.

[edit] ~Legislation Passing~

  • I. Any legislation that has been submitted by a member must first be viewed and passed by the Premier and the Diplomacy Bishop.
  • II. If it makes it pass the Diplomacy Bishop and the Vice Premier then it goes to the Councilmen.
  • III. It will then be voted on by the Councilmen and it takes a 4/5 vote to pass it.
  • IV. If it doesn't make it pass the Premier, Diplomacy Bishop, and Councilmen it can be resubmitted one more time if 10 members accept it.

[edit] ~Political Parties~

  • I. All political parties will be able to change our War Preference, the way we Run the Alliance, and our policy on Tech Raiding.
  • II. Independent
  • III. Democrat
  • IV. Republican

[edit] ~Joining The Alliance~

  • I. You cannot be on any other alliance member list.
  • II. You must follow up on all the promises in your application.
  • III. You cannot be searching for shelter from attacking from another alliance.
  • IV. You don't have to be on Aqua but its preferred.
  • V. Your Alliance Affiliation must be set to "Allied Rebel Nations"

[edit] ~Amendments~

  • I. Any alliance member has the right to submit legislation.
  • II. All alliance member have the right to bear NUKEs.