Allied Rebel Nations
From the Cyber Nations Wiki, the wiki dedicated to the Cyber Nations Game.
| | Disbandment notice This alliance has disbanded as of March 2009.
|
| Allied Rebel Nations | |||
|
| |||
| ARN Motto: Sometimes its Hell getting to Heaven | |||
| Team Color | Multi-Colored | ||
| Founder(s) | KingemO93 | ||
| Founded | January 27, 2009 | ||
| Leader(s) |
| ||
| Other Officials |
|
||
|
| |||
| Total Nations | 13 | ||
| Active Nations | 11 | ||
| Percent Active | 85% | ||
| Strength | 22,051 | ||
| Avg. Strength | 1,696 | ||
| Nukes | 0 | ||
| Score | 0.22 | ||
| Important Links | |||
Contents |
[edit] Related Announcemetns
- Declaration of Existence
- The "We'll Fight For Your Rights" Accords (Protectorate with GRAN)
- GRAN cancels protectorate
- NATO Declaration of War on ARN, while only attacking Kingme093 and those that defend him
- Kingme093 response to NATO
- The Oceanic Alliance DoW on Kingme093
[edit] ~Preamble~
I (KingemO93) created Allied Rebel Nations (ARN) to restore Honor, Peace, and Equality back to the world of CN.
[edit] ~Motto~
"Sometimes its Hell getting to Heaven"
[edit] ~Allied Rebel Alliance Government~
[edit] Premier
- I. Is the leader of Allied Rebel Nation (ARN).
- II. Appoints the Vice Premier and the Councilmen.
- III. Cannot be removed from power by any member of ARN.
[edit] Vice Premier
- I. Is the leader when the Premier is away.
- II. Appoints the Deputy Bishop.
- III. Can only be removed by the Premier.
[edit] Deputy Bishop
- I. Is the leader of the Bishops.
- II. Appoints all of the Bishops.
- III. Can only be removed from power by the Vice Premier.
[edit] Defense Bishop
- I. Leads our troops to war.
- II. Places the members into their right platoon.
- III. Decides what alliance to attack/not attack.
- IV. Can only be removed from power by the Deputy Bishop.
[edit] Finance Bishop
- I. Sets up the Foreign/Interior Aids.
- II. Helps set up the Inner/Outer alliance Trade Circles.
- III. Helps members get Tech Deals.
- IV. Can only be removed from power by the Deputy Bishop.
[edit] Recruit Bishop
- I. Makes Recruit Messages.
- II. Is responsible for making sure no ZI'd or rough nations join the alliance.
- III. Can only be removed from power by the Deputy Bishop.
[edit] Education Bishop
- I. Is responsible for the Teaching of the new members.
- II. Will help Foreign Alliances with teaching and learning about CN.
- III. The Education Bishop can only be removed from power by the Deputy Bishop.
[edit] Diplomacy Bishop
- I. Can make and break Treaties.
- II. Responsible for making Foreign Embassies.
- III. Can only be removed from power by the Deputy Bishop.
[edit] Council
- I. Appointed by the Premier.
- II. Responsible for voting on bills and other legislation.
- III. Can only be removed by the Premier.
[edit] ~Foreign Affairs~
- I. All Foreign Affairs will be dealt with by the Member that opened Affairs with the consulting Nation/Alliance.
- II. If a member Offends or Disrespects a Foreign Nation/Alliance they will be asked to make a public apology or be ZI'd and marked as a Rough Nation.
- III. All Foreign Affairs and Foreign Embassies will be handled by the Diplomacy Bishop
[edit] ~Aid~
- I. We will aid friend alliances that are in war.
- II. We will send troops and money to members and alliances that are in wars they didn't start
- III. All war aids don't have to be repaid unless that was in the aid request and offer.
[edit] ~War~
- I. We are an Offensive Alliance.
- II. We side with war but it is the last step we take.
- III. If threatened we WILL NOT wait to be attacked!
[edit] Tech Raiding
- I. You can only Tech Raid if given a Tech Raid license.
- II. You can only Tech Raid unaligned and unprotected nations
- III. Tech Raid sanctions can be put against certain Nations and Alliances.
[edit] ~Legislation Passing~
- I. Any legislation that has been submitted by a member must first be viewed and passed by the Premier and the Diplomacy Bishop.
- II. If it makes it pass the Diplomacy Bishop and the Vice Premier then it goes to the Councilmen.
- III. It will then be voted on by the Councilmen and it takes a 4/5 vote to pass it.
- IV. If it doesn't make it pass the Premier, Diplomacy Bishop, and Councilmen it can be resubmitted one more time if 10 members accept it.
[edit] ~Political Parties~
- I. All political parties will be able to change our War Preference, the way we Run the Alliance, and our policy on Tech Raiding.
- II. Independent
- III. Democrat
- IV. Republican
[edit] ~Joining The Alliance~
- I. You cannot be on any other alliance member list.
- II. You must follow up on all the promises in your application.
- III. You cannot be searching for shelter from attacking from another alliance.
- IV. You don't have to be on Aqua but its preferred.
- V. Your Alliance Affiliation must be set to "Allied Rebel Nations"
[edit] ~Amendments~
- I. Any alliance member has the right to submit legislation.
- II. All alliance member have the right to bear NUKEs.

