Bonkers Island
From the Cyber Nations Wiki, the wiki dedicated to the Cyber Nations Game.
| National Flag | |
| Capital City | Suffragette City |
| Date Founded | The 9th of September, 2006 |
| National Anthem | The Ballad of Mr Bonkers |
| Type of Government | Monarchy |
| Ruling Monarch | Mr Bonkers |
| National Religion | Mixed |
| Official Currency | |
| Team Trading Sphere | Green |
| National Resources | |
| Alliance Affiliation | The Hercules Club |
| Statistics as of the 17th of August, 2007 | |
| Literacy Rate | 100.00% |
| Area of Influence | 1,165.293 miles diameter |
| National Strength | 40,568.316 |
| Nation Rank | 656 of 33,452 nations |
| Total Population • Civilians • Soldiers | 100,729 Supporters 65,045 Working Citizens 35,683 Soldiers |
| National GDP | € 20,521,698 |
| GDP per Capita | € 315.50 |
Bonkers Island is a medium sized, well-developed, and old nation at 342 days old with citizens primarily of Mixed ethnicity whose religion is Jainism. Its technology is first rate and its citizens marvel at the astonishing advancements within their nation. Its citizens pay extremely high taxes and many despise their government as a result. The citizens of Bonkers Island work diligently to produce Oil and Water as tradable resources for their nation. It is a mostly neutral country when it comes to foreign affairs. It will usually only attack another nation if attacked first. It believes nuclear weapons are necessary for the security of its people. Plans are on the way within Bonkers Island to open new rehabilitation centers across the nation and educate its citizens of the dangers of drug use. Bonkers Island allows its citizens to openly protest their government, even if it means violence. It has an open border policy, but in order for immigrants to remain in the country they will have to become citizens first. Bonkers Island believes in the freedom of speech and feels that it is every citizens right to speak freely about their government. The government of Bonkers Island has no compassion for other people of the world and does not contribute to foreign aid. The government of Bonkers Island will trade with any other country regardless of ethical consequences.
[edit] History
Bonkers Island is a nation as we know it today wasn't always so; it was once ruled by the tyrannical Mr Mime. Under Mr Mime, Bonkers Island remained in what some may call a third-world nation, and it was very much indeed as third-world as nations get. Yet in these premature days, Mr Bonkers managed to rise to power and overthrow Mr Mime, then imposing a set of wide reaching reforms, among these a move from the Red Trading Sphere to the Green Trading Sphere and a departure from the New Pacific Order to the Green Protection Agency.
Membership in the Green Protection Agency was peaceful and prosperous, for the most part give or take a few unhappy internal national events. A little too peaceful, actually, as this tangle of an alliance's bureaucracies, combined with other sentiments of dissatisfaction with the alliance leadership, remoteness of belonging, and general boredom with the everlasting peace prompted Mr Bonkers to switch alliance affiliations to /b/./b/ was a superb alliance to be a part of, if it unfortunately wasn't for the fact that /b/ leadership decided it would be wise to involve the alliance in the Third Great War. Bonkers Island was saved from the utter destruction many of its comrades had faced, undoubtedly due to having one of the greatest air fleets in the world. Bonkers Island's involvement in the war ended when /b/ disbanded soon after self-destruction, like some sort of internet hate machine, thus a realization was made of the pointlessness of fighting for a non-entity.
[edit] Notes
