Gaming
 

Cruise Missiles

From the Cyber Nations Wiki, the wiki dedicated to the Cyber Nations Game.

Cruise missiles are used to destroy defending tanks, infrastructure and technology.

A tomahawk missile.

[edit] Missiles

Cruise Missiles have a base cost of $20,000 and require at least 15 levels of technology to purchase. Each missile can destroy up to 10 tanks, 10 levels of infrastructure and 2 technology. The cost to maintain each missile is $200, this cost triples if you have over 50 missiles at one time. Purchasing Satellite improvements increases cruise missile effectiveness by 10% each while the Missile Defense improvement decreases the effectiveness of missiles used on your nation by 10%. This means with the maximum 5 satellites it is possible to do up to damage of up to 15 tanks and 15 levels of infrastructure.

You can launch up to 2 missiles per day per battle. Cruise missile attacks do not count against standard battles.

Each factory purchased reduces the cost of purchasing Cruise missiles by -5%. Lead also reduces the cost of both purchase and upkeep by -20%.,