Navy
From the Cyber Nations Wiki, the wiki dedicated to the Cyber Nations Game.
Navies are your sea-borne armies that provides support for your military. At a minimum, a navy requires 1000 land, a Harbor and either a Drydock or Shipyard improvement. However, in order to engage your Navy, your target also needs to have 1000 land and/or a navy.
[edit] Ships
You must have a Drydock or Shipyard to build the relevant ships and both of these improvements require a Harbor. You may purchase up to 5 vessels per day. If you are in Peace mode, this is reduced to 2 per day. Naval Academy improvements will increase this by 1 each (up to 2).
You may only purchase a certain number of each ship as determined by your infrastructure and technology levels. Each Drydock and Shipyard will also increase the maximum for the relevant ships by 1 per improvement.
| Vessel | Cost | Upkeep | Str | Infra/Ship | Tech/Ship | Improv | Blockades | Other |
|---|---|---|---|---|---|---|---|---|
| Corvette | $300,000 | $5,000 | 1 | 2,000 | 200 | Drydock | No | 3 Strength vs. Landing Ships |
| Landing Ship | $300,000 | $10,000 | 3 | 2,000 | 200 | Shipyard | No | +1% ground battle damage up to 20 ships. |
| Battleship | $300,000 | $25,000 | 5 | 2,500 | 300 | Drydock | Create/Break | |
| Cruiser | $500,000 | $10,000 | 6 | 3,000 | 350 | Drydock | Create/Break | 10 Strength vs. Destroyers |
| Frigate | $750,000 | $15,000 | 8 | 3,500 | 400 | Shipyard | Create/Break | 12 Strength vs. Submarines |
| Destroyer | $1,000,000 | $20,000 | 11 | 4,000 | 600 | Drydock | Break only | +2% cruise missile damage up to 10 ships. |
| Submarine | $1,500,000 | $25,000 | 12 | 4,500 | 750 | Shipyard | Create only | 15 Strength vs. Carriers +2% nuclear missile damage up to 10 subs. |
| Aircraft Carrier | $2,000,000 | $30,000 | 15 | 5,000 | 1000 | Shipyard | No | +5 aircraft per ship up to +25. Deploy +5 aircraft per ship up to +25. |
Battleships, Destroyers, Submarines and Aircraft Carriers are immune to nuclear attacks. You will lose 25% of your Corvettes, Landing Ships, Cruisers, and Frigates.
[edit] Actions
Each day, you may make a total of three naval actions regardless of the number of wars you are participating in. A naval attack engages the opposing fleet in battle and is necessary to destroy blockade breakers.
If your opponent has no ships capable of breaking a blockade, two additional options become available.
- Battle support increases the amount of damage done in ground battles and also activates the various ships' abilities. You can only provide battle support once per day per war front.
- If you have five ships capable of creating a blockade, blockade will decrease the target's next tax collection by 1-5%. This penalty is cumulative up to a maximum of 100%; however, a nation may only be blockaded once per day, regardless of the number of wars it is in.
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