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ConstRItutions

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The Original ConstRItution was the first ConstRItution of the Random Insanity Alliance. It was a document which outlined the supreme laws and organization of the alliance in its first months of existence. It was drafted in August 2006 and made official in September 2006. It was amended twice before being replaced by the Second ConstRItution of the Random Insanity Alliance during February 2007.

Mission StatementEdit

At first glance we look like a big, jugular but that is cornucopia of love. However, we really like to eat charcoal. SO if we are behind you, watch your overly large mandibles. "Y helo thar" she blows, we say as we sleep with your ascension. You! Who are you? We are WINNER beyond needing more time! You shall now

But take us seriously. We are for real. =)

ConstRItution textEdit

PreambleEdit

We the people, in order to form a more perfect union, establish justice, insure domestic tranquility provide for the common defense, promote the general welfare and, secure the blessing of liberty, to ourselves and our posterity, have hired, lots of wafflefoxes, for this alliance, for the safety and protection of RIA, FREEDOM, AND STUFF!!!

Article I. – The LeaderEdit

Section 1 – Requirements and LimitationsEdit

It is required that, in order to be eligible for the Leadership, one must be on the official team, Maroon. Furthermore, the Leader must have joined the Alliance through RI and cannot have joined the Alliance solely through Cybernations or another outside source.

Section 2 – Powers and ResponsibilitiesEdit

It is the responsibility of the Leader to insure the safety and prosperity of all the member nations of the Alliance. It is the duty of the Leader to use the power of the office for the exclusive purpose of carrying out this mandate. The Leader has the power to declare war on another alliance or nation, determine Alliance foreign and recruitment policy, and enforce and uphold the law as put forth in this document.

Section 3 – Popular ApprovalEdit

The Leader represents the will of the people and is therefore subject to their approval. Any major policy that the Leader makes must be put to a vote lasting twenty-four hours before being enacted. Should the policy receive half or more of the cast votes, it will become official. If it fails, the Leader may put it to another vote in one week’s time. A declaration of war requires at least sixty percent of the cast votes to be in favor in order to pass.

Section 4 – Emergency PowersEdit

During times of war or similar crisis, the Leader may request from the people emergency powers and the motion must pass with an eighty percent approval after twenty-four hours.. This will allow the leader to act without requiring popular approval. A time limit must be set at the assumption of the emergency powers after which time they must be renewed or expire. If the crisis is resolved, the Leader must immediately relinquish the emergency power. The powers include and are limited to: member suspension, strategic decisions, negotiations and the temporary postponement of elections.

Section 5 - ImpeachmentEdit

Should it be determined that the Leader has failed to abide by the laws laid down this document, an impeachment vote may be called.

Article II. – Co-LeaderEdit

Section 1 – Requirements and LimitationsEdit

Because the Co-Leader has the potential to assume the role of Leader, all restrictions concerning eligibility for the office of Leader also apply to the office of Co-Leader.

Section – 2 Duties and ResponsibilitiesEdit

It is the job of the Co-Leader to manage membership of the Alliance. The Co-Leader must execute the recruitment and membership policies laid down by the Leader as well as punishing those who disobey said policy. In situations not covered by Leadership policy, the judgement of the Co-Leader may be deferred to.

Section 3 – Punitive ActionEdit

Should a member nation refuse to comply to the policy over which the Co-Leader has jurisdiction, it will be the prerogative of the Co-Leader to determine the fate of the offending nation. The Co-Leader may take any of the following actions: Fines up to the amount of five thousand dollars to be redistributed by the Economic advisor to non-government officials, barring of trade for up to two weeks, or Alliance suspension for up to one week. Noncompliance for any punishment is grounds for harsher punishment or Expulsion from the Alliance. To be expelled, there must be a unanimous vote in the Cabinet and at least seventy percent approval within two days by the people.

Section 4 – SuccessionEdit

In the event that the Leader is unable to fulfill the duties of the office, it will be the Co-leader who steps into the position. Reasons for the promotion include: Impeachment of the Leader, resignation of the Leader, or unanticipated absence of the Leader. If the Alliance is informed of a short absence by the Leader ahead of time, the Co-Leader may temporarily fill the position.

Article III. – AmbassadorEdit

Section 1 – Requirements and LimitationsEdit

The Ambassador must be a member of the Alliance team, Maroon.

Section 2 – ResponsibilitiesEdit

The Ambassador is the public face of the Alliance. It will be the job of the Ambassador to make contact and maintain good relations with other alliances. The Ambassador is in charge of negotiating treaties and alliances with other Alliances as well as formally announcing declarations of war and spear-heading peace talks. The Ambassador executes the Leaders foreign policy and is the voice of RIA in the Cybernations community.

Section 3 – DiplomatsEdit

3a.Edit

The Ambassador may appoint diplomats to suit increasing workload. It will be the job of Diplomats to deal with maintaining relations, especially with the minor alliances, leaving the Ambassador free to deal with the superpowers or anything unusual. Expansion on the Diplomat's duties can be found in the document titled "Responsibilities of the diplomat".

3b.Edit

Diplomats who are promoted to Advanced Diplomats have the added privilege of presenting pact proposals from their assigned alliances directly to the RIA Cabinet without prior approval from the Ambassador. Note that Advanced Diplomats do not have the privilege of proposing pacts to other alliances without Cabinet approval, nor does the Advanced Diplomat have the ability to circumvent the necessary vote of the Ambassador in any matters.

Section 4 – Foreign EmbassiesEdit

Accounts created with other alliances for the purpose of maintaining relations and creating embassies should use the moniker “RIA” and passed from one Ambassador to the next. Every first of the month, should a new Ambassador be elected, the former Ambassador must pass on the password for the accounts created on the other alliance boards. This will save the new Ambassador the trouble of reestablishing contact with each alliance and extends us, as an Alliance, an air of continuity that would be lost by the confusion of a monthly changeover.

Article IV. – Economic AdvisorEdit

Section 1 – Requirements and LimitationsEdit

The Economic Advisor must be a member of the Alliance team, Maroon.

Section 2 – ResponsibilitiesEdit

It is the job of the Economic Advisor to aid in the financial growth of the nations in the Alliance. The Economic Advisor keeps track of all trade agreements, resources, and incomes of the member nations. This will allow the Economic Advisor to allocate the Alliances resources in the most efficient manner and will be especially helpful in times of war.

Section 3 – StaffEdit

Once the RIA has reached a membership count of one hundred, the Economic Advisor may appoint a Staff of five members. The Staff will be responsible for keeping the membership statistic records up to date. This will leave the Economic Advisor free to deal with problems such as aiding new members and helping rebuild any nations in the aftermath of a war.

Section 4 – Nuclear PurchasesEdit

Because of the major cost and responsibility of owning nuclear weapons, it is required that a member nation receive the permission of the Economic Advisor before doing so. This will allow the government to keep track of all nuclear weapons within the Alliance.

Article V. – GeneralEdit

Section 1 – Requirements and LimitationsEdit

The General must be a member of the Alliance team, Maroon. The General may not be in peace mode from the time elections begin till the end of the term.

Section 2 – ResponsibilitiesEdit

The General is responsible for leading the Alliance defense in war, keeping watch on potential enemies, knowing the state of the military of each member nation, and keeping track of all wars in the Alliance.

Section 3 – Interalliance WarfareEdit

In the event that the Random Insanity Alliance goes to war with another alliance, it will be the task of the General to organize the military. This task entails the selecting of priority targets and the assignment of member nations to attack said targets. The General must work with the Economic Advisor to ensure the proper allocation of resources as deemed necessary for the war effort.

Section 4 – StaffEdit

Once the Alliance has reached one hundred members, the General may appoint a Staff of five members. It will be the job of the Staff to keep up to date on the military readiness of the Alliance, watch potential enemies, and, during war time, assist the General in directing resources where they are needed.

Section 5 – Nuclear PolicyEdit

Because of the devastating nature of a nuclear and its potential political consequences for the Alliance, no nuclear strike can be undertaken by any member nation without explicit consent from the General. Member nations wishing to use nuclear weapons, even in self-defense or retaliation, must petition the General prior to launching the attack.

Article VI. – ElectionsEdit

Section 1 - NominationEdit

To officially be on the ballot come election time, a member must be nominated for a position by another member of the Alliance. No member nation may nominate more than one person for a position nor be nominated by someone whom that member nominated. Nominations will be accepted between the 20th and 24th of each month.

Section 2 – Election DayEdit

Elections will begin on the 25th of each month. Elections will run for two days until the 27th. To be elected, a nominee must receive a majority of the cast votes. Should no majority exist, there will be a second election on the 28th between the top two candidates. Should there be a tie, the Leader will decide which candidate is the winner before leaving office. The newly elected government will begin its term on the 1st of the month following the election.

3 – Multiple NominationsEdit

A member may be nominated for multiple positions within the government in a single election. In the event that the member is elected to more than one position, the position for which the highest percentage of votes has been cast in favor of the member is the office which will be occupied. Elections for the other position(s) will be redone on the 28th as per Article VI, Section 2.

Section 4 – RestrictionsEdit

Because no member of the Alliance may hold the office of Leader for more than three consecutive terms, no one who has served in the position of Leader thrice consecutively may be nominated for the position of Leader or Co-Leader.

Article VII. – AmendmentsEdit

Section 1 – ProposalEdit

An amendment to the Constitution may be proposed by any member nation through petition to the Leader. Should the Leader find no fault with the amendment, it will be put to the Cabinet as a whole to debate and edit.

Section 2 – PassageEdit

Should the Cabinet come to an agreement upon the passage of the amendment, it will be put to a vote by the member nations. The vote must last one full twenty-four hour period. If at least two thirds of those who vote agree to the amendment, it will be added to the Constitution.

Section 3 – RepealEdit

Should the Cabinet decide that an amendment no longer applies and wish to repeal it, they must put it to a popular vote for one twenty-four hour period. If at least one half of the votes are in favor of repealing, the amendment in question will be canceled out. It will not, however be removed from the document but only marked as obsolete.

Should a member desire to repeal an amendment, it is required that an amendment be proposed to cancel the amendment in question. All processes for the passage of an amendment must then be followed as per Article VII, Sections 1 and 2.

SignatoriesEdit

The following hereby officially sign this Constitution of the Random Insanity Alliance:


Shyox, current leader as of September 11, 2006, co-founder and loving father of the RIA boards


Moth, current Foreign Advisor as of September 11, 2006, supportive and contributing member, and designated driver of the RIA


Leo, current Co-Leader as of September 11, 2006, good friend and loyal to the core and pimp-in-training

AmendmentsEdit

First AmendmentEdit

'A leader's terms are not limited in any way and he or she may serve as many consecutive terms as long as he wins with at least 2/3 of the vote. If he does not win by a 2/3 vote but has the most votes, the person with the second highest amount of votes or, if agreed upon by the majority of members, a new election for leader may take place.'
First Amendment to the Original ConstRItution

Second AmendmentEdit

Responsibilities of a Diplomat

CARDINAL RULE: Maintain an air of courtesy to all members of all alliances. Anger is permitted, but rudeness is not.

  • 1. Establish masks and embassies from the alliances to which the diplomat is assigned, unless embassies have already been established in these alliances.
  • 2. Establish the first topic in those embassies, provided one is not already established. It is customary to greet the alliance, or thank them for the embassy in these topics.
  • 3. Maintain closeness with the alliances to which it is assigned. Relay important events in the RIA to the embassies to which the diplomat is assigned.
  • 4. Present the NAP, MDP, MADP, ASV, or merger proposal template to alliances to which the diplomat has been assigned, provided the RIA has agreed on making the proposal.
  • 5. Be a frequent visitor to the RIA forum, and a consistent player of CN.
  • 6. Inform the Head of Foreign Affairs if the diplomat is going to be absent for an extended time.
  • 7. Report any incidents involving the RIA and the alliances to which the diplomat is assigned to the Head of Foreign Affairs, via the Bureau of Foreign Affairs forum.
  • 8. Work towards a peaceful, agreeable conclusion to any situations that arise between the RIA and the alliances to which the diplomat is assigned.

Rights of a Diplomat

In addition to these responsibilities, the diplomat has some rights:

  • 1. A diplomat may step down from one's post at any time. If one does, one must inform the Head of Foreign Affairs.
  • 2. A diplomat may request help in managing situations that arise between the RIA and any alliances to which the diplomat is assigned, from another diplomat, or the Head of Foreign Affairs.
Second Amendment to the Original ConstRItution

See alsoEdit

RIA Random Insanity Alliance (Edit) RIAalternate
General Info Random Insanity Alliance | Website (Sign-up!) | IRC | ConstRItution (1st, 2nd, 3rd, Military Charter) | Flags and symbols | Foreign relations | Government | Growth | History | Thread Archive
Foreign Relations Treaties (Non-military - Military - ProtectoRIte) | Chestnut Accords | Solidarity Pact for an Allied Maroon | Maroon Economic Pact | lol, Maroonity | Honorable Maroon Trading Company | Treatyception | Grand Union of Alliances for Rapport and Defense (Breakup) | The SuperFriends | Teen Titans | Bastion | Foreign diplomatic missions
Conflicts LUE-RIA rogue incident | WMT War | Grammar War | RIA-MDC War | The Unjust War | Illuminati War | War of the Coalition (Fronts: STA, LEN, OTF) | Virtuous War | Karma War (Fronts: Echelon, RDD, Valhalla) | Ironwood-FDA War | Bipolar War (Fronts — NpO-\m/ War: UPN, Hydra, Quantum; TOP-C&G War: TOOL, Argent) | NpO-PB War (Fronts: SLCB, IAA, GATO, Exodus) | Grudge War (Fronts: Valhalla, NX, NoR, LoSS, SNAFU, TGE) | Dave War (Fronts: NG, NF) | Equilibrium War (Fronts: Int, ODN, NoR) | Kaskus-SL War | Disorder War (Fronts: STA)
Culture /
Misc.
Bastion (2nd) | Celestial Being | Chillaxin Political Party | D: Florida | Entite | GameFAccords | GameFAQs | Great Recruitment Extravaganza | Meatkin Pie | On Order | Order of Random Insanity | PoTD Alliance | Purposive Sanity Alliance | Random Insanity News | RI Nation | Random Insanity Alliance (TE) | RIA Trade Partner | RIA-RIA War | RIAers | Sol | Survivor 10 | Tales of Random Insanity | The SuperFriends (TE): 1st, 2nd | Tuna and Biscuit night | Universal war on FUN
History Beginnings | Life, the Universe, and Everything | Emergence | Maroon Defense Coalition | Wingman | The Grand Union | SuperFriends | Ragnarök | End of the New World Order | Making the Impossible - Possible | Elements of Insanity | Florida in the Pacific | Siberian Tiger War | Teen Titans | Madness!? This is Celestial Being! | Chestnuts Roasting On An Open Fire | Resolutions | The Bastion | Calm Before the Storm | The Raging Storm | Calm After the Storm | Additional Pylons Constructed | Corporate Expansion

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