TechTrade
From the Cyber Nations Wiki, the wiki dedicated to the Cyber Nations Game.
[edit] Tech Trade
The cost of technology goes up drastically as you buy more. The more you have, the more it costs per level. However, technology and money can both be given to another nation as foreign aid. Thus, many older, larger nations will buy tech from younger, smaller nations, because the smaller nation can buy it for much cheaper than the larger nation. CN limits only one aid slot between two nations, so Buyer can't just give the money to Seller, then Seller turns around and sends tech right back Buyer (without waiting 10 days first for the slot to expire) . Thus, a middle man may be involved to speed up the process. Here's how it works:
First, trade terms are agreed upon for all parties involved. Buyer gives money to Middleman, Middleman then sends money to Seller, minus his cut. Seller buys the tech, then sends it to Buyer. Think of it as a triangle.
So, this is a Win-Win-Win situation. The buyer gets tech for cheaper than he would have spent on his own. The middleman gets straight cash, and the Seller pockets profit either for selling tech at a higher price, or straight leftover cash, depending on the deal.
[edit] Prices
Typical prices for tech are as follows:
- $3,000,000: 100 tech
- $100,000 for every middleman involved
Nations can only send out $3,000,000 and/or 50 tech for each slot. This means that any deals for more than 50 tech last more than 10 days, unless middlemen are used.
